Tuesday, June 10, 2014

Interactive Gameplay Model Assessment

Here is the collection of links meeting the assessment Criteria

Portfolio of Reference, Concept and Planning

Presentation Render

Topology Render

Maya Submission (Found in assessment drive)

Engine Based Animation Blending

Post-Mortem

GUI Example

Interactive Gameplay Model Assessment 006 - GUI Example

And finally here is the GUI Example in Unity Webplayer:



Interactive Gameplay Model Assessment 005 - Post-Mortem

Here is the comparison image with the Concept and final model




Interactive Gameplay Model Assessment 004 - Engine Based Animation

Here is the video of the in engine animation:


Interactive Gameplay Model Assessment 003 - Topology Render

Render showing Topology


Interactive Gameplay Model Assessment 002 - Presentation Render

Here is the presentation renders:

Turntable:


Render:


Interactive Gameplay Model Assessment 001 - Portfolio of Reference, Concept and Planning

Here is the evidence of reference, concept and planning for the interactive gameplay model assignment:

1. Description:

Name: Sveta
Age: 23
Gender: Female
Weight: 65kg
Height: 173cm
Heritage: Sveta's Heritage is Russian although she didn't grow up there, her grandfather immigrated to England, and she was born there, but the have remained strong to their roots.
Primary Skills: Sniper Rifle, Stealth, Hunting/Survival
Secondary Skills: Pistols, Knives, basic hand to hand and boxing, crossbow.
Disposition: Cold, prefers solitude and the company of animals, very slow to form friendships, but even on those rare occasions she remains stiff and formal.
Weapons:  Sniper Rifle, Competition Pistol, Colt 1911 pistol, 1 combat knife, 3 throwing knives.   She also has a crossbow that she uses exclusively for hunting.

Description:  Sveta's family had a long military tradition in Russia, a tradition that her father continued once being relocated to England and naturalised as a British citizen, due to this they moved around a lot and Sveta found it increasingly difficult to make friends.  She shared a strong bond with her mother, and when she died in an accident when Sveta was only 10, Sveta has never really recovered from her grief and could only find peace when out in the wilderness.  Her father who was almost always distant himself, wasn't exactly sure what how to handle a little girl, but now being solely responsible for her, treated her in the only way he really knew and that was as a soldier.

By the time she was 13 she was winning awards for marksmanship and by the time she was 17 at her father's encouragement she enlisted and trained to be a sniper.  Since the Apocalypse she has had to adjust her skills to the underground.

She has exceptionally good long range eyesight, but not so good short vision and requires glasses to be able to read.

2. Collection of Reference Images:


3. Concept Portfolio
Thumbnail:


Silhouette:



Value:



Orthigraphic:



Colour:




Additional Concepting: http://balenart.blogspot.com.au/2014/04/character-concepting-part-2-sveta.html