Tuesday, July 1, 2014

Prototyping Week 2 - Human Bowling

Week 2 we started working on a new game idea, this one was a ten pin bowling game, though the twist is that the player is an Alien and the pins and ball are humans.

My assets for this exercise were the Bowling alley, grinding machine, the human pins and a skydome:
The Bowling Alley:







I've been playing with a more alien themed textures for it but it hasn't really been working out for me:


The Grinder I repurposed part of the steam turbine I created for the Environment Assignment and rehoused it, I unwrapped to the texture map for the steam turbine to save time texturing:

This was the place holder for the grinder:






The human pins I created the pin costume, and then modified the base mesh from my character assignment, the head and hands from my character assignment.





The pins are going to rag doll so the rig only needed to be simple.

Yesterday I started work on The Sky dome:

I started out trying to do a skybox:
Back:
 Bottom:
 Front
 Left:
 Right:
 Top:
as you can see above I had started work to blend between the edges, but coming across a skydome tutorial online I decided that it would be easier for the short deadline for this exercise:



Friday, June 27, 2014

RAW Canberra Comminque Artist Showcase



On July 30 I will be at the above event, If you'll be canberra that evening I can imagine no greater time than to come in and check out the work of artists across several disciplines, including music, makeup, photography, hair, fashion, film, art and performing art.  Its bound to be a great creative environment, full of inspiration.

More information: http://www.rawartists.org/canberra/communique

If you are interested in going I would love your support when purchasing your ticket ($15):
http://www.rawartists.org/canberra/communique/?artist=219582

Also feel free to join my event on facebook:
https://www.facebook.com/events/539517872818989/

I'll keep this blog updated as to work in progress for the art for this showcase...

Hope to see you at the show :)


Monday, June 23, 2014

Prototyping Week 1

So last week we were working in a team to prototype a quick game,  we ended up working on an infinite runner type game where you play a werewolf that having escaped from a mad scientist (that made you into the lycanthrope) needs to get home before the moon makes him change completely.

My responsibility in the assignment was to create the base environment, a basic road, street, and a window and door that could be used across the scene.



Original idea was set in sydney, and we decided for this prototype to set in an alley way so I started with collecting reference images of sydney alley ways and as we were going for a cartoony style a number of Cartoon streets, and alleys.  I then concepted out a few designs:



I then went to work modelling each of the assets:



This is what I had at the end of the first day, with some exploritory textures for the road.

As I got to the end of the day I thought that an even more modular approach may be better considering the short time frame, and thought a tiling texture which could be applied to rectanglar pieces that could be snapped together.  With that in mind I worked on the textures overnight:
Glass:
 Alley Road
 Street
 Wall Brick
 Wood

And on the following day finished work unwrapping and finalising the textures, as well as creating normal maps for each ending up with these for the door and window design:

I also put together a test environment so that we could see what it looked like in game:


That night I diversified the colour textures so that there was some variation in the level, and then as we had decided to make the prototype a finite runner I extended the road and redid the buildings:







The last day was spent with some final tweaking and then getting the final level into unity and to the rest of the group.  The build was finalised this morning and presented to the class, I will attempt to get a web build of it up shortly.