So this morning I continued work on the axe and log scene I started for the diffuse only exercise, and here is the work in progress shots:
And the final renders:
I then started to concept for the RTS asset creation, our class got assigned a fantasy theme and as I was thinking anti-aircraft prior to learning of the theme, I turned it into a fantasy creature instead:
I started to sculpt in Z Brush, but then found out we won't be using normal maps and it will be low poly so its sort of pointless for this challenge:
and here's the base model (which is way too high in Tris):
Now just trying to reduce the tris...
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