The Artistic Journey of Chris Beacock

Follow my Art practice between the completion of the first year of my diploma in professional game development(art) at AIE and the commencement of the second year (and beyond!)

Saturday, March 1, 2014

Rocket Launcher

and here it is:


Posted by Chris Beacock at 3:24 PM
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Blog Archive

  • ►  2015 (22)
    • ►  December (1)
    • ►  June (3)
    • ►  May (2)
    • ►  April (1)
    • ►  March (2)
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  • ▼  2014 (107)
    • ►  December (1)
    • ►  November (4)
    • ►  October (1)
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    • ►  August (4)
    • ►  July (4)
    • ►  June (9)
    • ►  May (3)
    • ►  April (17)
    • ▼  March (10)
      • Day 18 & 19 Lighting Assets
      • Day 17 Debris Polishing and Tweaking
      • Day 16 Texturing
      • Morning Speed Paint
      • Day 14 & 15 Retopo and unwrapping
      • Day 13 Debris Asset Zbrushing
      • Zbrush
      • 25 1 Minute Still lifes
      • Rocket Launcher
      • Asset Modeling
    • ►  February (40)
    • ►  January (5)
  • ►  2013 (20)
    • ►  December (20)

About Me

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Chris Beacock
Recently completed an Advanced Diploma in Professional Game Development (Art). Aspiring to excel in texture creation, and concepting, and become a professional artist
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