Not really much to show for these two days, as I've mainly been trying to get familar with the high poly - low poly bake work flow, and for this I was using the bolt:
The low poly version still has too many polys for what it is, but I wanted to get more familar with quad draw, so I did more than was necessary as I'm going to be going back and redoing this.
On Wednesday, I spent a little time thinking about how I was going to texture the pieces, and then moved onto uv unwrapping each model. Which I'm aiming to complete by the end of today.
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