Saturday, March 1, 2014

Asset Modeling

So I've been hard at work modeling the assets for the scene and I think I now have all the components modeled from which I will build the full models from.

Here are the Base models for the debris, The plan is to bend, break and warp these models into debris but I haven't really decided on the way I'm going to do this at this stage:

And here is the progression for the Power generation:
Steam Boiler:


Steam Turbine:




And the Capacitor Bank:







I've also (as practice) been drawing a Rocket Launcher from Borderlands 2 and I'm thinking of drawing more assets from that game, but I'll put that up in a separate post.

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